Constant UV mapping

Constant UV mapping

Hi, it is possible to have a constant uv mapping on an multiple spline objet ? Thank's for answer.
 

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Question is where you got the mesh from?
I´d like to use sweep-creators for this type of thing because of its default UVs.

Cheers
Frank
 

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This won´t work because of the various spline lengths.
But you can make the sweep-creator editable and scale the selected polygons vertically in the UV-editor to adjust the spreading:

Cheers
Frank
 

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