Possible to offset animation timing of many objects at once?
I really like using Cheetah 3D for animation, even using it for some tasks that are mostly 2D. And in those animations, I really like cascading effects, where elements have their animation timing offset.
But, it’s a very tedious process, using my current workflows. I can select all the keyframes for a single object and drag them left and right, but I haven’t found a way to do it for multiple objects, or all the objects within a group.
:?: :?: :?: :?: :?:
Does anyone have any tips for nudging animation keyframes? Applying a timing offset to the contents of a group would be amazing, if that is possible.
Any help appreciated! Thanks.
I really like using Cheetah 3D for animation, even using it for some tasks that are mostly 2D. And in those animations, I really like cascading effects, where elements have their animation timing offset.
But, it’s a very tedious process, using my current workflows. I can select all the keyframes for a single object and drag them left and right, but I haven’t found a way to do it for multiple objects, or all the objects within a group.
:?: :?: :?: :?: :?:
Does anyone have any tips for nudging animation keyframes? Applying a timing offset to the contents of a group would be amazing, if that is possible.
Any help appreciated! Thanks.
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