Anyone got Cheetah3D to work with SceneKit correctly yet?
If you haven't tried it yet, you can try exporting to .DAE a sample object with an animation. Problem is I get two animations, and no matter what I call them, they are simply called Animation 1 and Animation 2 in Xcode.
I know SceneKit has been updated since I last tried this, but I still get nothing new. Anyone had success?
If you haven't tried it yet, you can try exporting to .DAE a sample object with an animation. Problem is I get two animations, and no matter what I call them, they are simply called Animation 1 and Animation 2 in Xcode.
I know SceneKit has been updated since I last tried this, but I still get nothing new. Anyone had success?