Is this possible with C3D?
Hello all!
I'm fairly new to Cheetah3D and 3D modeling in general, but I must say Cheetah3D is very simple to play around with and learn from.
I was playing around with the "Hello world" example this morning and was easily able to recreate the tutorial. I then got to thinking about making an atmosphere of clouds which would encompass the spinning globe. So, I created a cloud texture in Photoshop leaving some transparent and semi-transparent areas in the texture. I saved it as a PNG file.
In C3D I created a new ball object and made it's diameter larger than the globe so the globe was contained entirely within the new ball. I then created a new material and loaded the clouds.png texture and applied the new texture to the larger ball object.
When I render the scene the clouds appear perfectly over the globe except along the outter edge where the transparent areas show through to the gray colored back side (inside?) of the geometry of the larger ball object. Is there any way to correct this? Perhaps a double-sided texture/polygon?
Thanks for any guidance and help.
Don
Hello all!
I'm fairly new to Cheetah3D and 3D modeling in general, but I must say Cheetah3D is very simple to play around with and learn from.
I was playing around with the "Hello world" example this morning and was easily able to recreate the tutorial. I then got to thinking about making an atmosphere of clouds which would encompass the spinning globe. So, I created a cloud texture in Photoshop leaving some transparent and semi-transparent areas in the texture. I saved it as a PNG file.
In C3D I created a new ball object and made it's diameter larger than the globe so the globe was contained entirely within the new ball. I then created a new material and loaded the clouds.png texture and applied the new texture to the larger ball object.
When I render the scene the clouds appear perfectly over the globe except along the outter edge where the transparent areas show through to the gray colored back side (inside?) of the geometry of the larger ball object. Is there any way to correct this? Perhaps a double-sided texture/polygon?
Thanks for any guidance and help.
Don
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