Cartoon Face Modeling

Cartoon Face Modeling

I'm working on modeling a guy for a game that I've been loosely working on, and have run into a wall with the head. I found a good tutorial on CGArena that I posted in the tutorials section, but this tutorial is for realistic head modeling, which doesn't fit with the cartoon style I'm going for. I think another problem is that I've got a kind of lousy blueprint to work with. I guess I could just go through this tutorial until I get it down well enough to improvise, but I'm wondering if anyone on here(such as Frank Beckmann) has any time-saving ideas and techniques.
Below is my shot at a head based on the CGArena tutorial, and I've also attached my blueprints.
 

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I'm working on modeling a guy for a game that I've been loosely working on, and have run into a wall with the head. I found a good tutorial on CGArena that I posted in the tutorials section, but this tutorial is for realistic head modeling, which doesn't fit with the cartoon style I'm going for. I think another problem is that I've got a kind of lousy blueprint to work with. I guess I could just go through this tutorial until I get it down well enough to improvise, but I'm wondering if anyone on here(such as Frank Beckmann) has any time-saving ideas and techniques.
Below is my shot at a head based on the CGArena tutorial, and I've also attached my blueprints.

Try this: http://www.cheetah3d.de/forum/showthread.php?t=4276
 
Thanks for the reply!
There are a couple problems with the link you posted for what I'm doing, one of them being that I am going for an angular look rather than smooth. That method also seems to be a bit hit-and-miss, you don't seem to have much control over the final result, whereas I am going for a very definite look with this model.
Thanks for your help!
 
Maybe try starting with something basic like this? jas attached. A simple box with a few ring cuts.
 

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