Here's another way, one texture based on position.
* Not sure if this useful combined with your animation:
* Duplicate / triplicate the BB / BlankBoi and change the colour of the “uniform”. The particle tag will still generate different size variations for the red / green / yellow BBs.
* There is a thread entitled Particles w. different colours which explains this.
* The logics is quite simple, really: the gradient node is fed by the instance node, thus different hues are applied to different instances of the elements in a particle mesh.
* In this thread, Frank has also included a screen shot which shows this in the node editor. I have copied that into this thread.
* A great example of the serendipitous tongue: another great word to throw around in the pub) joys resulting from lateral thinking.
Where in this example would I place my texture image?
* Oops, I am not sure as I have never used this trick myself.
* If you upload the .jas BlankBois file (simplified / without joints, etc), I check this with a few tests.
* Don´t worry about density. It´s the vacuum that makes the brain implode :frown:
You could simply use two copies of the same particle system to distribute both people and clothes…