Helmut
0
* Stacked particle meshes:
* In C3D.V6 a particle mesh with two levels could be displayed in the view port for editing. The second level was ignored on rendering, i.e. the “lower” level had to be resolved into a polygonal mesh for images or animations. No problem as you could work on both levels in a single model.
* Since C3D [BV7, the second level is not any more visible[/B] in the view port for fine-tuning and tweaking when editing the topology.
* Whilst this may be a consistent approach (what you see in the editor is what you get in the renderer) it does complicate the work flow. You need to edit the individual sub-nodes in a second (third, …) .jas model and never see “the full picture” in a single view port.
* A question to the Good Doctor:
* Is there a chance to reactivate this “old” method of seeing 2 levels of particle meshes in the editor?
* Reason for the suggestion:
* I am working on a set of space craft used as backgrounds in a foreign project. For ease of construction (and for current budgetary reasons), there are “level 1” and “level 2” particle meshes. In the image shown, there is a top level PMesh (4x4x4 cubes + holes) and a lower level PMesh where I populate the sub-cubes with frames and boxes of various types.
* Getting a balance between adjacent boxes is difficult because I can`t see what I am doing unless I dissolve the Meshes and hide the originals to check the topology over two levels.
* Of course, there may be a good reason why Martin has removed this option to see the lower level PMesh in the editor pertaining to new V7 functions. FWIW, having worked with 2-level particle meshes on projects some two years ago, I had no problems then.
* This may belong on the V7 ßeta test page, but I thought it gets more feed-back here.
Servus from Vienna
* In C3D.V6 a particle mesh with two levels could be displayed in the view port for editing. The second level was ignored on rendering, i.e. the “lower” level had to be resolved into a polygonal mesh for images or animations. No problem as you could work on both levels in a single model.
* Since C3D [BV7, the second level is not any more visible[/B] in the view port for fine-tuning and tweaking when editing the topology.
* Whilst this may be a consistent approach (what you see in the editor is what you get in the renderer) it does complicate the work flow. You need to edit the individual sub-nodes in a second (third, …) .jas model and never see “the full picture” in a single view port.
* A question to the Good Doctor:
* Is there a chance to reactivate this “old” method of seeing 2 levels of particle meshes in the editor?
* Reason for the suggestion:
* I am working on a set of space craft used as backgrounds in a foreign project. For ease of construction (and for current budgetary reasons), there are “level 1” and “level 2” particle meshes. In the image shown, there is a top level PMesh (4x4x4 cubes + holes) and a lower level PMesh where I populate the sub-cubes with frames and boxes of various types.
* Getting a balance between adjacent boxes is difficult because I can`t see what I am doing unless I dissolve the Meshes and hide the originals to check the topology over two levels.
* Of course, there may be a good reason why Martin has removed this option to see the lower level PMesh in the editor pertaining to new V7 functions. FWIW, having worked with 2-level particle meshes on projects some two years ago, I had no problems then.
* This may belong on the V7 ßeta test page, but I thought it gets more feed-back here.
Servus from Vienna