Cheetah Material to Unity3D as Vertex Gradient
Is it possible to manipulate the Cheetah3D Material node editor to produce a gradient shader that is editable in Unity3d. ?
I can get one colour to work at the moment in a standard shader of unity and have tried some node and noodle combinations in cheetah.
Just to clarify, I don't want to use a uv map or a pixel texture for this effect.
http://www.cheetah3d.com/forum/showthread.php?t=11710&highlight=gradient
Is it possible to manipulate the Cheetah3D Material node editor to produce a gradient shader that is editable in Unity3d. ?
I can get one colour to work at the moment in a standard shader of unity and have tried some node and noodle combinations in cheetah.
Just to clarify, I don't want to use a uv map or a pixel texture for this effect.
http://www.cheetah3d.com/forum/showthread.php?t=11710&highlight=gradient
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