Get the point?

Get the point?

I have a 3D model that I want to be able to either attach another 3D model to it at a certain point or maybe a particle system. Specifically, it's a train and I want to be able to find the world matrix of a certain point on that train at any time in code. If I could simply put a point into the model as a separate object, it would solve my problems. Could anyone tell me how I could just insert a point somewhere? Right now, I could put a plane or maybe a triangle in there and just shrink it down to very small and get the matrix of that object but it's a waste of verts and is unnecessarily complex.

So in short, how do I insert a point into the scene? Thanks.
 
Hi.
Without getting the essence of your aiming there are a few possibilities.
You can generate a box, make it editable and delete 7 of its 8 points - so one will be left named box.
You can generate any object and adjust it to "not render".
Hope this is helpful anyway.

With kindest regards
Frank
 
I tried the same thing but with a plane, so that the only thing left was 1 point named "Plane", however it did not export the point. I'm exporting to .h. The array was there but it was declared empty.

What I've been doing is making a plane and scaling it down to .0001.
 
Back
Top