Cloth for Unity3D: Can I use a polygon and still see both sides?

Cloth for Unity3D: Can I use a polygon and still see both sides?

I'd like to create a cloth object (think of a flag, sailboat sail or parachute) in C3D to use in Unity3D and I'm wondering how to approach this. I can create a "thin" solid cloth but it looks ugly.

I'd like to be able to have a "membrane" if you will and somehow render both sides. Would I do this with some sort of double normal vectors? A custom shader in Unity? Other?.

I'd also like to animate it.

I'd intend to programmatically create the vertices/polygons/normals to get the shape I want but I'm at a bit of a loss at where to go from there.

I've seen tg_jp's wonderful Wavey plane demo BTW (http://www.cheetah3d.de/forum/showthread.php?t=664). I've imported it into Unity3D but I wasn't able to get the animation to work and it's only rendered on one side.

Thoughts?

thanks in advance,
-Chris the "newbiest newbie"
 
Last edited:
Now Frank, are you sure it is not this:
 

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To make polygons that are visible from both sides, simply duplicate and flip.

Thanks! That was one of the first things I tried (using copy+paste, flip normal) but thanks to your advice I tried again using Clone this time and it worked.

thank you so much!
-Chris
 
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