Cloth for Unity3D: Can I use a polygon and still see both sides?
I'd like to create a cloth object (think of a flag, sailboat sail or parachute) in C3D to use in Unity3D and I'm wondering how to approach this. I can create a "thin" solid cloth but it looks ugly.
I'd like to be able to have a "membrane" if you will and somehow render both sides. Would I do this with some sort of double normal vectors? A custom shader in Unity? Other?.
I'd also like to animate it.
I'd intend to programmatically create the vertices/polygons/normals to get the shape I want but I'm at a bit of a loss at where to go from there.
I've seen tg_jp's wonderful Wavey plane demo BTW (http://www.cheetah3d.de/forum/showthread.php?t=664). I've imported it into Unity3D but I wasn't able to get the animation to work and it's only rendered on one side.
Thoughts?
thanks in advance,
-Chris the "newbiest newbie"
I'd like to create a cloth object (think of a flag, sailboat sail or parachute) in C3D to use in Unity3D and I'm wondering how to approach this. I can create a "thin" solid cloth but it looks ugly.
I'd like to be able to have a "membrane" if you will and somehow render both sides. Would I do this with some sort of double normal vectors? A custom shader in Unity? Other?.
I'd also like to animate it.
I'd intend to programmatically create the vertices/polygons/normals to get the shape I want but I'm at a bit of a loss at where to go from there.
I've seen tg_jp's wonderful Wavey plane demo BTW (http://www.cheetah3d.de/forum/showthread.php?t=664). I've imported it into Unity3D but I wasn't able to get the animation to work and it's only rendered on one side.
Thoughts?
thanks in advance,
-Chris the "newbiest newbie"
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