Textures KEEP tiling
Maybe I'm just dense, but I cannot place an imported texture on this extruded square without it tiling into hundreds of little textures. I want the texture to cover the entire square, not just a few polygons, but every UV mapping mode I've tried doesn't do anything. What I did was to create a Rectangle Object, extruded it with a bevel, made it editable (so I could flip it 90 degrees--everytime I flipped it before I made it editable warped it) and flipped it 90 degrees. But when I import the tablecloth texture, it tiles into hundreds of little tablecloths. How do you place a texture across the WHOLE thing? Oh yeah, I got the soft shadows I wanted. Renders great! (except for the hundred tablecloths!) Any help would be greatly appreciated. I'll get the hang of this thing someday....
Maybe I'm just dense, but I cannot place an imported texture on this extruded square without it tiling into hundreds of little textures. I want the texture to cover the entire square, not just a few polygons, but every UV mapping mode I've tried doesn't do anything. What I did was to create a Rectangle Object, extruded it with a bevel, made it editable (so I could flip it 90 degrees--everytime I flipped it before I made it editable warped it) and flipped it 90 degrees. But when I import the tablecloth texture, it tiles into hundreds of little tablecloths. How do you place a texture across the WHOLE thing? Oh yeah, I got the soft shadows I wanted. Renders great! (except for the hundred tablecloths!) Any help would be greatly appreciated. I'll get the hang of this thing someday....