Open paths from Illustrator?
Let's say someone (no, not me.... but let's say "a friend of mine" :wink accidentally imports an SVG path from illustrator that is not fully closed.
I know (I mean "my friend" knows) how to repair this in Illustrator, then re-import the image, but can I (uhm... "he") repair this in Cheetah? If so, how?
The problem is that an open path won't extrude with a closed front and back (won't appear solid). I have (I mean "he has") manually closed the polyline in Cheetah, but this doesn't seem to help.
Any advice for me (I mean, "my friend"? :? :wink:
Let's say someone (no, not me.... but let's say "a friend of mine" :wink accidentally imports an SVG path from illustrator that is not fully closed.
I know (I mean "my friend" knows) how to repair this in Illustrator, then re-import the image, but can I (uhm... "he") repair this in Cheetah? If so, how?
The problem is that an open path won't extrude with a closed front and back (won't appear solid). I have (I mean "he has") manually closed the polyline in Cheetah, but this doesn't seem to help.
Any advice for me (I mean, "my friend"? :? :wink: