gregvoth
0
Help get me a smooth rendering
I have a cylinder with an 6-sided N-edge sweeping along a Helix and subtracting from the Cylinder in a Boolean oeration. I can't figure out how to make the subtraction really smooth into the surface of the cylinder... any thoughts?
I've uploaded my .jas file here. Thanks in advance.
I have a cylinder with an 6-sided N-edge sweeping along a Helix and subtracting from the Cylinder in a Boolean oeration. I can't figure out how to make the subtraction really smooth into the surface of the cylinder... any thoughts?
I've uploaded my .jas file here. Thanks in advance.