Modelling A Wheel using splines.
Hi All,
So my Car modelling is going pretty well, and Im about to start the tyres. My polygon budget is up to 6000 tris for each tyre approx, for the Unity engine, and so I did some searching online for tutorials. It seems to me the nicest way to model the tyre tread would be to create some flat splines, representing the tread laid out flat, then extrude from those splines, to make 3d tread, and then bend the whole thing into a circle. to make it tyre like instead of flat.
I dont know tet if this methad will fit into my polygon budget, but it should look good if it does work/is possible.
Now can anyone see these steps clearly executed in cheetah? its the bending of extruded splines into a circle that Im not sure on.
Cheers
Hi All,
So my Car modelling is going pretty well, and Im about to start the tyres. My polygon budget is up to 6000 tris for each tyre approx, for the Unity engine, and so I did some searching online for tutorials. It seems to me the nicest way to model the tyre tread would be to create some flat splines, representing the tread laid out flat, then extrude from those splines, to make 3d tread, and then bend the whole thing into a circle. to make it tyre like instead of flat.
I dont know tet if this methad will fit into my polygon budget, but it should look good if it does work/is possible.
Now can anyone see these steps clearly executed in cheetah? its the bending of extruded splines into a circle that Im not sure on.
Cheers