6.x wish list
Now that 6 is out…
Now that 6 is out…
- Better OpenGL preview (it is so out of whack with the material system now that it's getting ridiculous — especially what competing products are offering).
- Wireframe view options without shading and/or lighting (indeed, I'd prefer the default wireframe not to be colored)
- SSS Shader
- Motion Blur
- Volumetric Shaders
- God Rays
- Area Spot Light (should work like area point light)
- Area Distant Light (should have an angle and default to the appropriate setting for the Sun)
- Particle spin (independent of Physics)
- Booleans that don't mangle meshes
- Seamless instancing — allow instances to be created effortlessly and edited in situ
- Keying remains fiddly and error-prone — allow a "key root" to be "pinned" so I don't need to go through a "good luck" ritual before clicking the record button.
- Improved Object Browser
- Improve spline editing