Baking Ambient Occlusion
Hello,
Total noob here, so please be gentle.
I'd like to use C3D to achieve the effect described here (using Blender) - http://gamedevelopment.tutsplus.com...t-with-flat-shaded-3d-in-unity--gamedev-12259.
I'm following this thread: http://www.cheetah3d.com/forum/showthread.php?t=9634, but don't seem to be achieving anything. Attached are some images. The first shows the radiosity tag attached to my camera. As described in the thread, my camera has 'camera light = off'. The second image shows the bake tag on my object - a simple icosahedron. The third image is the result of rendering. I would have thought that the resultant image would contain the ambient texture, but it's just white.
What could I be doing wrong?
Thanks for your help
--Jens
Hello,
Total noob here, so please be gentle.
I'd like to use C3D to achieve the effect described here (using Blender) - http://gamedevelopment.tutsplus.com...t-with-flat-shaded-3d-in-unity--gamedev-12259.
I'm following this thread: http://www.cheetah3d.com/forum/showthread.php?t=9634, but don't seem to be achieving anything. Attached are some images. The first shows the radiosity tag attached to my camera. As described in the thread, my camera has 'camera light = off'. The second image shows the bake tag on my object - a simple icosahedron. The third image is the result of rendering. I would have thought that the resultant image would contain the ambient texture, but it's just white.
What could I be doing wrong?
Thanks for your help
--Jens