Transparent png layer rendering strangely
Hi there,
First off, I'm a very infrequent Cheetah 3d user. I love the program, but because I'm still very inexperienced in 3d modelling I quite often hit stumbling blocks when I attempt to use it.
I hope someone will be able to steer me in the right direction on this issue (I'm sure there's an obvious answer that a newbie like me can't see).
I'm attempting to mock up a shiny mug, with an overlay PNG design.
The mug and handle have a reflective blue material. The image/decal overlay is wrapped on a curved overlay of polygons (duplicated from one side of the mug) that is pulled very slightly out from the body of the mug so that it sits just over the gloss surface.
When I render the mugs without the image decal, they look fine (or as fine as my rubbish modelling skills allow... ;-) )
When I place the image overlay on top, the blending immediately surrounding the decal appears fine, but the rest of the mug is suddenly shrouded in black. Why might this be?
The image's material transparency has the box ticked to 'Use alpha channel', so hopefully this uses the PNG's alpha, rather than me having to create one from scratch.
Am I missing something obvious?
Thanks in advance for any help.
Hi there,
First off, I'm a very infrequent Cheetah 3d user. I love the program, but because I'm still very inexperienced in 3d modelling I quite often hit stumbling blocks when I attempt to use it.
I hope someone will be able to steer me in the right direction on this issue (I'm sure there's an obvious answer that a newbie like me can't see).
I'm attempting to mock up a shiny mug, with an overlay PNG design.
The mug and handle have a reflective blue material. The image/decal overlay is wrapped on a curved overlay of polygons (duplicated from one side of the mug) that is pulled very slightly out from the body of the mug so that it sits just over the gloss surface.
When I render the mugs without the image decal, they look fine (or as fine as my rubbish modelling skills allow... ;-) )
When I place the image overlay on top, the blending immediately surrounding the decal appears fine, but the rest of the mug is suddenly shrouded in black. Why might this be?
The image's material transparency has the box ticked to 'Use alpha channel', so hopefully this uses the PNG's alpha, rather than me having to create one from scratch.
Am I missing something obvious?
Thanks in advance for any help.