Target Tag Issues
I'm trying to set up a look target for a character's head + tilt, I've run into two issues and could really use some help.
1. Objects with a target tag face away from the target object instead of towards (+Z)
Is this by design? If so, how can I make the tagged object face forwards at the target? (Setting the first offset to 180 will break the other two axes)
Flipping the tagged bone and rebinding the mesh fixes this visually in Cheetah3D, but then causes issues in Unity.
2. If an up vector is specified for a target tag and the target is close to horizontal, weird non-smooth snappy behaviour occurs when the up vector object approaches being above the tagged object.
I've found it's possible to get around this by constraining the up vector object to be aligned to the XY plane of the tagged object by using a point + 2-axis-orient constraint, but I'd like to simplify this if possible.
I've attached a sample scene showing the problems. You can see the arrow points away from it's target, and the animation shows issue 2.
I'm trying to set up a look target for a character's head + tilt, I've run into two issues and could really use some help.
1. Objects with a target tag face away from the target object instead of towards (+Z)
Is this by design? If so, how can I make the tagged object face forwards at the target? (Setting the first offset to 180 will break the other two axes)
Flipping the tagged bone and rebinding the mesh fixes this visually in Cheetah3D, but then causes issues in Unity.
2. If an up vector is specified for a target tag and the target is close to horizontal, weird non-smooth snappy behaviour occurs when the up vector object approaches being above the tagged object.
I've found it's possible to get around this by constraining the up vector object to be aligned to the XY plane of the tagged object by using a point + 2-axis-orient constraint, but I'd like to simplify this if possible.
I've attached a sample scene showing the problems. You can see the arrow points away from it's target, and the animation shows issue 2.