Adding joints to weighted skeleton
Hi all,
I have a character with a skeleton that I have weighted that is working fine. Now I want to add some additional joints to the skeleton, so I add the joints to the joint hierarchy (as childs to one of the earlier leaf joints) and drag them to the skeleton tag. So far, all is good. The joints show up in the skeleton tag and they don't have any vertices weighted to them. But then, when I start weight painting vertices for these bones, every vertex I paint on flies to the origin. And what's even worse, I can't undo it!
Is this a bug, or am I doing something wrong?
Hi all,
I have a character with a skeleton that I have weighted that is working fine. Now I want to add some additional joints to the skeleton, so I add the joints to the joint hierarchy (as childs to one of the earlier leaf joints) and drag them to the skeleton tag. So far, all is good. The joints show up in the skeleton tag and they don't have any vertices weighted to them. But then, when I start weight painting vertices for these bones, every vertex I paint on flies to the origin. And what's even worse, I can't undo it!
Is this a bug, or am I doing something wrong?