Problem with textures

Problem with textures

I've put a texturemap on the COLOR attribute on my oject (see screen 1 )
After i render it ( and even in the MODELLING window ) it gets deformed and looks weird ( see screen 2 )

Can anybody tel me what to do ,or am i doing it completely wrong ? (wich will propably be so :confused: .

Thanks

Kenneth

I've added another screen with only a bump map applied to it and i get the same results ( see blue squares in screen 3 )

Dont know what to do about this ,every texture i apply gives me the same effect
 

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    Afbeelding 2.png
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  • Afbeelding 3.png
    Afbeelding 3.png
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  • Afbeelding 4.png
    Afbeelding 4.png
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Last edited:
Hi Frank

Thanks for the fast response ( again !)
The answer you suggested didn't work for me ,tried inner extude but was weird result .
i've just reopened the scene ,i didn't save it for the last 10 min. orso , put a texture on it again and the problem was solved .

I didn't change anything to the polygons or the texture ( except mix it with color )

Now it looks how it needs to look ( for the moment anyway :D ) ,needs to get much better in the future .

Didn't change anything just reopend the scene and problem was gone ,weird ,no ...???

Big Thanks

Kenneth
 

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  • Afbeelding 5.png
    Afbeelding 5.png
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Didn't change anything just reopend the scene and problem was gone ,weird ,no ...???
Not really because seems Cheetah3d didn´t burn in your UV map.;)
Here´s a little illustration of what had happened to your texture.

With kindest regards
Frank
 

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  • StretchedTexture.jpeg
    StretchedTexture.jpeg
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