Render without shade

Render without shade

I have an object with an image texture (see image below). I want to be able to render the object so that there is not shading. So in this case it would be just black and white (no grey).

Is there a way to render so that shading is flat?
 

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I have an object with an image texture (see image below). I want to be able to render the object so that there is not shading. So in this case it would be just black and white (no grey).

Is there a way to render so that shading is flat?

Purely emissive materials can render flat so you could apply them to your object.
 
Thanks for the feedback... However the more I crank the emissive, the more the image washes out. Following images below are 50% emissive, 75% emissive, 100% emissive.

Am I missing something here?
 

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Thanks for the feedback... However the more I crank the emissive, the more the image washes out. Following images below are 50% emissive, 75% emissive, 100% emissive.

Am I missing something here?

Maybe I misunderstood you.

Is this the kind of effect you're after?
 

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You always can upload an example file.
If there´s still some shading - either kill the specularity or make a right-click in the node editor and choose Add Node-> Shader-> Solid - connect - done.
But you will loose the visual feedback in the 3d-view.

PS: when it´s simple flat colors on polygon selections use the solid-shader anyway. I was thinking of an image based texture.

Cheers
Frank
 
Last edited:
Frank your a GOD! I don't know why I didn't think about plugging the image directly into the emissive. I was just cranking the emissive colour! DUH!
 
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