Animation Export Bugs
I've been trying to bring Cheetah3D animations into Unity3D, and while they look fine in C3D, the limbs and head flip out in Unity.
Baking IK improves the issue somewhat, but does not fix it. After some testing, I've found the FBX exporter in Cheetah3D doesn't seem to obey constraint priority.
Repro steps:
1. Open attached file.
2. Bake IK on the Kneel or Throw animation. (Shouldn't animation be baked automatically on FBX export anyway? It doesn't seem to happen)
3. Export to FBX.
4. Open newly exported FBX and play the animation.
I've been trying to bring Cheetah3D animations into Unity3D, and while they look fine in C3D, the limbs and head flip out in Unity.
Baking IK improves the issue somewhat, but does not fix it. After some testing, I've found the FBX exporter in Cheetah3D doesn't seem to obey constraint priority.
Repro steps:
1. Open attached file.
2. Bake IK on the Kneel or Throw animation. (Shouldn't animation be baked automatically on FBX export anyway? It doesn't seem to happen)
3. Export to FBX.
4. Open newly exported FBX and play the animation.