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Action Node
I thought a new topic would be better...
Just goofing around, a few beers taken, what do you guys think about this?
Based on the unbelievably easy to use materials node system.
Am I crazy or would this make our lives a hell of a lot better?
I think we might call it.... ACTION NODES
So you can see from the action time line a series of plugin nodes, so you can combine several poses in one sub action. The first column for example involves two poses. The you add a frame count for the transition from the previous sub action to the current action. So moving from a relaxed pose to a look left pose could be quick or gentle depending on the frame count added.
Frame counts would be prioritised according to hierarchy, so those at the top of a segment would be the total count, those lower would default to begin at the start of a segment, unless you added a frame delay value. Some thoughts here?
Once the action is finished we could then just drop it onto the time line. (As I mentioned previously, I think Hype handles this quite intuitively.) So if we want to tweak a character action its not the major ordeal like it is now.
Also, it would be cool if you could add actions to an action, so in this sequence, the guy looks around, raises his arm (to get a pass from another player), then shuffles his feet and darts off (using the run action). The direction of the run is controlled by a simple spline (called "Run1" in the example). If no splines are added to the actions, the character is static, just carrying out the pose.
Perfect. 5 minutes work, versus 2 hours.
Any thoughts on this guys?
Martin, do you think any of this would be viable?
By the way, the inspiration for this is thanks to Karpckie, an excellent Polish beer. And thats from an Irish man who was raised on stout. Ok thats it, I'm off to watch some TV with my beloved.
I thought a new topic would be better...
Just goofing around, a few beers taken, what do you guys think about this?
Based on the unbelievably easy to use materials node system.
Am I crazy or would this make our lives a hell of a lot better?
I think we might call it.... ACTION NODES
So you can see from the action time line a series of plugin nodes, so you can combine several poses in one sub action. The first column for example involves two poses. The you add a frame count for the transition from the previous sub action to the current action. So moving from a relaxed pose to a look left pose could be quick or gentle depending on the frame count added.
Frame counts would be prioritised according to hierarchy, so those at the top of a segment would be the total count, those lower would default to begin at the start of a segment, unless you added a frame delay value. Some thoughts here?
Once the action is finished we could then just drop it onto the time line. (As I mentioned previously, I think Hype handles this quite intuitively.) So if we want to tweak a character action its not the major ordeal like it is now.
Also, it would be cool if you could add actions to an action, so in this sequence, the guy looks around, raises his arm (to get a pass from another player), then shuffles his feet and darts off (using the run action). The direction of the run is controlled by a simple spline (called "Run1" in the example). If no splines are added to the actions, the character is static, just carrying out the pose.
Perfect. 5 minutes work, versus 2 hours.
Any thoughts on this guys?
Martin, do you think any of this would be viable?
By the way, the inspiration for this is thanks to Karpckie, an excellent Polish beer. And thats from an Irish man who was raised on stout. Ok thats it, I'm off to watch some TV with my beloved.
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