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(#1)
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Erfahrener Benutzer
Posts: 255
Join Date: 23.11.2005
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Martin, I don't know if Lightmapping and Baked Radiosity are the same thing really, but what I'd like to be able to do is apply the shading generated by a radiosity render as a permanent texture (or texture layer...) to the objects in a scene.
Does anyone else know any details of what would be needed to make this happen? Thanks. |
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