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mykyl66 (Offline)
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Default Particle arrays random rotation and scale - 24.04.2012, 12:45

Particle arrays - Needs the ability to choose a random rotation/scale etc. For example if I use the surface mesh and place trees on a ground object I would like to have the ability to randomise the rotation and even perhaps the scale of each instance so that they are not so uniform.

Mike
   
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bemdesign (Offline)
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Default 24.04.2012, 15:20

Can't you use the particle tag on the children elements of the particle array to add "variability"?
   
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Default 24.04.2012, 15:27

Forgot about that one. Doesn't seem to work quite right mind you. Just rotates the objects around the main object. It is not rotating around its own axis.

Oh and of course you cannot apply a particle tag to the particle object itself.

Mike

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Martin (Offline)
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Default 25.04.2012, 03:09

Hi,
it should rotate around the particles axis.

Bye
Martin
   
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mykyl66 (Offline)
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Default 25.04.2012, 08:22

Quote:
Originally Posted by Martin View Post
Hi,
it should rotate around the particles axis.

Bye
Martin

Your right. Somehow during the building of the scene I moved the pivot point away from the original particle object.
Sorted now.

Thanks.

Mike
   
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