Swizl
0
FreeHand MX & Illustrator SVG Scale Factor
I've been confused about why when I import a pdf from FreeHand with Cheetah3D's preference set to 1.0 that the sizes imported were wrong. I set a 1 inch x 1 inch square and then imported it. Doing the math using the ruler tool, the unit of measure is 72 C3D units = 1 inch. So setting the scale factor in the preferences to .0139 (1/72) will import the vector art to the correct size set from the graphics app. Incidentally 72pt = 1 inch also, but I don't know if that was where the unit comes from in Cheetah or not. I can't get any pdf files to open made from Illustrator CS4 in Cheetah, but I did get an svg from CS4 to open and it has the same scale factor as a pdf from FreeHand MX. Anyway, I thought this might help people that import vectors into Cheetah to not have to rescale the spline art.
I've been confused about why when I import a pdf from FreeHand with Cheetah3D's preference set to 1.0 that the sizes imported were wrong. I set a 1 inch x 1 inch square and then imported it. Doing the math using the ruler tool, the unit of measure is 72 C3D units = 1 inch. So setting the scale factor in the preferences to .0139 (1/72) will import the vector art to the correct size set from the graphics app. Incidentally 72pt = 1 inch also, but I don't know if that was where the unit comes from in Cheetah or not. I can't get any pdf files to open made from Illustrator CS4 in Cheetah, but I did get an svg from CS4 to open and it has the same scale factor as a pdf from FreeHand MX. Anyway, I thought this might help people that import vectors into Cheetah to not have to rescale the spline art.