.mdd (PointOven) format support
I hope this is already planned because it's such a useful format. It allows import of animation by vertex and fcurve data.
Here's what the PointOven site says about it.
"MDD Files
Mdd files are used by Point Oven to store deformation data. When an MDD file is exported, Point Oven saves the position of every vertex on the chosen mesh for every frame of the animation specified. Once baked, the mesh can be stripped of all deformers and animation, and have just the Point Oven MDD reader plugin applied. This will then read the data for the specified frame and deform the mesh to the correct position. "
This means that even if an app doesn't support a feature it can still import and render the animation. So you could import a fluid animation from Realflow for instance and render it in Cheetah3d or I could export a character animtaion from Cheetah3d and render it in Modo even though Modo doesn't have bones yet.
I hope this is already planned because it's such a useful format. It allows import of animation by vertex and fcurve data.
Here's what the PointOven site says about it.
"MDD Files
Mdd files are used by Point Oven to store deformation data. When an MDD file is exported, Point Oven saves the position of every vertex on the chosen mesh for every frame of the animation specified. Once baked, the mesh can be stripped of all deformers and animation, and have just the Point Oven MDD reader plugin applied. This will then read the data for the specified frame and deform the mesh to the correct position. "
This means that even if an app doesn't support a feature it can still import and render the animation. So you could import a fluid animation from Realflow for instance and render it in Cheetah3d or I could export a character animtaion from Cheetah3d and render it in Modo even though Modo doesn't have bones yet.