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A few observations
So, I have been doing a bunch of animation exports during the last week with my new Mac Pro.
I must admit that I have been less than impressed with the render times for the projects I have run through it. I would be very interested in getting other people's reactions, as well as perhaps some advice to minimize times. I was really hoping that this new rig would allow me to start importing some highly complex models (160 acres of commercial buildings in an urban core, let's say :smile: ) and begin generating my animations in a raytracer.
The new computer is a 3.2ghz 8 core, 10 gig of RAM, 7200 SATA drives, and the 8800GT GPU.
I am animating very simple text and logo animations, for a 10 second title sequence. I am exporting at fairly high resolutions, 2560 x 1440 (2x 720pHD for Ken Burns effect, or what have you), but the render times are still beyond realistically profitable time.
I am lighting the scene with an HDR, using one additional point light, no radiosity tag (much as I would like to use it), and no shadows checked in my camera. The material used has a reflectivity of .85, 0 angle (much as I would like to bump this up), ambient and diffuse settings of .1, and no transparency.
I am averaging between 135 and 145 seconds a frame. And this is without DOF, radiosity, caustics, more lights, or very much geometry.
While I know that individual frames from Shrek took approx 56 hours to render and that I can't expect anything approaching that sort of quality/complexity, I wonder if I can ever hope to even pull off a "simple" rendered city fly over.
The most recent animation I exported, from Sketchup, was 8911 frames, 2560 x 1440, averaged 14 seconds a frame, and took 34 hours. This was with a model that had over 1.6 million polygons, though no 3D trees or anything like that.
Should I just give up the dream right now? I thought this new computer would really open up my options with Cheetah and now I am not so sure.
On the other hand, I am completely loving using Cheetah to create models that I am exporting as STL's and having 3D printed in metal!! Amazing technology and Cheetah has impressed me not only with its wide range of tools, but that it just works, and is fairly easy to figure out (thank you particularly Frank, Andrew, podperson, and of course Martin). So, I am not in any way bashing Cheetah! I was just hoping that I was going to be able to up my game and use Cheetah for a bunch more of my products.
What do you guys think?
cheers, chuck
So, I have been doing a bunch of animation exports during the last week with my new Mac Pro.
I must admit that I have been less than impressed with the render times for the projects I have run through it. I would be very interested in getting other people's reactions, as well as perhaps some advice to minimize times. I was really hoping that this new rig would allow me to start importing some highly complex models (160 acres of commercial buildings in an urban core, let's say :smile: ) and begin generating my animations in a raytracer.
The new computer is a 3.2ghz 8 core, 10 gig of RAM, 7200 SATA drives, and the 8800GT GPU.
I am animating very simple text and logo animations, for a 10 second title sequence. I am exporting at fairly high resolutions, 2560 x 1440 (2x 720pHD for Ken Burns effect, or what have you), but the render times are still beyond realistically profitable time.
I am lighting the scene with an HDR, using one additional point light, no radiosity tag (much as I would like to use it), and no shadows checked in my camera. The material used has a reflectivity of .85, 0 angle (much as I would like to bump this up), ambient and diffuse settings of .1, and no transparency.
I am averaging between 135 and 145 seconds a frame. And this is without DOF, radiosity, caustics, more lights, or very much geometry.
While I know that individual frames from Shrek took approx 56 hours to render and that I can't expect anything approaching that sort of quality/complexity, I wonder if I can ever hope to even pull off a "simple" rendered city fly over.
The most recent animation I exported, from Sketchup, was 8911 frames, 2560 x 1440, averaged 14 seconds a frame, and took 34 hours. This was with a model that had over 1.6 million polygons, though no 3D trees or anything like that.
Should I just give up the dream right now? I thought this new computer would really open up my options with Cheetah and now I am not so sure.
On the other hand, I am completely loving using Cheetah to create models that I am exporting as STL's and having 3D printed in metal!! Amazing technology and Cheetah has impressed me not only with its wide range of tools, but that it just works, and is fairly easy to figure out (thank you particularly Frank, Andrew, podperson, and of course Martin). So, I am not in any way bashing Cheetah! I was just hoping that I was going to be able to up my game and use Cheetah for a bunch more of my products.
What do you guys think?
cheers, chuck