Clothing on a boned character

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Clothing on a boned character

Hi Guys,

Just purchased Cheetah 3D 4, very new to 3D, just done a bit of non organic modelling in Sketchup before.

I have a character that I've bones and that seems to be working fine, but I can't figure out how to get clothing to move along with the character, I've added a separate skeleton to the clothing and tried to get the joints in the character to have relevance over this but this doesn't work.

The only way I could get it to work was to duplicate the bones in the character and pass them to the clothing but this is obviously wrong as you have to do twice the work to animate them both.

So just to reiterate:

How do I get a characters clothing to animate along with their boned body.

Many thanks
 
Ayah, The same bones can be attached to multiple objects using a skeleton tag. So one group of bones can affect multiple objects, you'll need to skin the objects separately for that approach.

Andrew
 
Superb - thank you - that's what I was looking for! - many thanks!

Also - am i right in thinking, once a character is bones - you shouldn't edit the object its attached to, as it seems to break it the connection :(
 
You can't add or remove vertices to a skinned model, it'll just mess it up. However you can transform a skinned object and record the transformations as morphs.

Andrew
 
And you can work on the individual vertices -- adding or removing vertices can cause havoc (you may need to completely reweight the vertices) but just pushing existing vertices around should be safe.
 
Thanks all, works perfectly, now then - I gotta do a bit of lip synching, I take it there are no set tools for lip synching, so is it best to try and bone these.

Don't worry, my first time attempts at anything are always this complicated.

I really should stop saying 'yeah sure, I can do that!'
 
gasp_design,

look here for a free program to help with lip syncing

http://www.lostmarble.com/papagayo/index.shtml

after you do all the work and matching the words to the sound, export the voice with the button in the lower window.

next set up a morph tag for the mouth area, one tag per mouth shape. the tag names MUST match the phonemes used.

MAKE SURE that auto keying is on before running the following tool to import the above file.

make sure all the frame rates match.

hope this helps
Todd
 

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It´s a tool script from my understanding - but it seems to do nothing anymore. I guess it´s outdated.

Cheers
Frank
 
That's sad, I was very interested in making mouth moves quicker and more effective.
Does anyone happen to know an easy software for that? Or something that can be used with C3D?
 
Could be a worthy subject for a script? Select all points in the object then run the script to randomly select and jitter the points.
 
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