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(#1)
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Neuer Benutzer
Posts: 7
Join Date: 17.05.2008
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Ok, I know there is no direct exporter from C3d to .dts (unless the post I looked at was outdated, in which case could someone please point me to where I can find it), regardless, I would still like to try and take advantage of the fantastic C3d capabilities and turn it into a great gaming experience aswell. I have tried to export models from in .obj format and load them into blender, from where there is supposed to be a .dts exporter, I installed it, but it doesnt seem to work. From skimming the web it looks like most of the other exporters are for programs that run on windows only
Providing this is possible...I am curious about how to set up a "mount point" on my model (that obviously will be read by the torque), is it similar to a skeleton joint or something? how do I specify it? Thanks |
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(#2)
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Erfahrener Benutzer
Posts: 3,397
Join Date: 17.05.2005
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I thought torque x could use fbx?
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(#3)
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Neuer Benutzer
Posts: 7
Join Date: 17.05.2008
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I guess the apps i'm using might be a little outdated. I'm using the torque showtool to view existing models in the game I am attempting to design for. They are .dts and showtool only seems to be able to read .dts. I just tried the fbx, but It wont read it.
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(#4)
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Erfahrener Benutzer
Site Admin
Posts: 7,405
Join Date: 13.03.2005
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Hi, that's good to know. FBX support was mentioned in a developer blog a log time ago but since then I haven't hearned anything about the release of that feature. Where have you found that? Bye, Martin |
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(#5)
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Erfahrener Benutzer
Posts: 3,397
Join Date: 17.05.2005
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Quote:
Hi Martin, Here's the announcement: http://www.garagegames.com/products/torque/x/ and here's the quote: Torque X 2.0 also works with Visual C# Express and all variations of Visual Studio 2005 on Windows XP and Vista. Torque X 2.0 can load and render a variety of 3D model formats, including GarageGames' .dts, .x, .fbx, and .xsi model formats. Animation support for other formats is in the works. Andrew |
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(#6)
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Erfahrener Benutzer
Posts: 785
Join Date: 18.11.2006
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This is no help to you in an immediate sense, but be sure to give the unity demo a spin sometime:
unity3d.com Its really nice to use, although a bit of a teenager in some ways, but a sensible teenager, so it has a good future ahead of it. Cheers, see you round AaronC |
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(#7)
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Erfahrener Benutzer
Posts: 4,555
Join Date: 26.03.2007
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Unlike Director, which is a senile and morbidly obese... MacBook Pro 2.66GHz (2 core) 8GB RAM | Mac Pro 3.2GHz (4 core) | Cheetah 3d 6.x | OS X 10.8.x |
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