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(#1)
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Neuer Benutzer
Posts: 8
Join Date: 24.04.2008
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Motorbikes I've modelled in Cheetah 3D. The head, spokes and the
front fender of the HRC racer and the Vincent engine have been developed from polygon models found on the web. May be that, sooner or later, I will also learn the way to model some half-decent fairing... :-] Greetings |
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(#2)
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Erfahrener Benutzer
Posts: 1,266
Join Date: 13.04.2008
Location: Germany
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modeling and lightning - all great !
now you need a driver to start an animation (helmets are easier than faces - archie |
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(#3)
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Erfahrener Benutzer
Posts: 4,629
Join Date: 26.03.2007
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I think you're still using some specular. The tires, for instance. Get rid of specular from every texture, replacing it with subtle, blurred reflections, and you'll be amazed at the results (looks particularly good on mostly dull objects like tires).
MacBook Pro 2.66GHz (2 core) 8GB RAM | Mac Pro 3.2GHz (4 core) | Cheetah 3d 6.x | OS X 10.8.x |
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(#4)
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Erfahrener Benutzer
Posts: 169
Join Date: 11.01.2008
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Looks great, nice work! I agree with podperson, there should not be specular on the tires. Keep up the good work!
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(#5)
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Erfahrener Benutzer
Posts: 111
Join Date: 04.11.2007
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This is very good! Keep up the good work!
I'm not sure about motorbike tyres and how reflective of light they are! ![]() |
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(#6)
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Erfahrener Benutzer
Posts: 1,102
Join Date: 20.03.2007
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Very nice models.
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