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TimD (Offline)
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Default FBX IMport Loses Texture Maps - 08.01.2008, 10:05

Hmmm...

Following on from my SU import thread: I can't get textures to import using FBX.

The "Export Textures" is checked in SU...can't see anything in Import Preferences in Cheetah...

The exported textures are where they should be (in a folder with the same name as model)...

You can see here the tile texture on the wall in SU...when it comes into Cheetah -- no textures.
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Cheers,

Tim

http://vizarch.blogspot.com
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Francois (Offline)
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Default 08.01.2008, 13:10

Quote:
Originally Posted by TimD View Post
Hmmm...

Following on from my SU import thread: I can't get textures to import using FBX.

The "Export Textures" is checked in SU...can't see anything in Import Preferences in Cheetah...

The exported textures are where they should be (in a folder with the same name as model)...

You can see here the tile texture on the wall in SU...when it comes into Cheetah -- no textures.

Tim,

Hmmm ....
Are you running 4.3.1b2 ?
Is this on importing into a new empty C3D file ?
Is the "use existing materials" checked in the .fbx preferences ?
Was a new material created in C3D after importing ? If yes, check the "UV scale"
FWIW, I regularly use the .fbx import function and I believe this is working correctly. Peer can certainly confirm this too.
   
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Francois (Offline)
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Default 08.01.2008, 13:24

Quote:
Originally Posted by Francois View Post
Tim,

Hmmm ....
Are you running 4.3.1b2 ?
Is this on importing into a new empty C3D file ?
Is the "use existing materials" checked in the .fbx preferences ?
Was a new material created in C3D after importing ? If yes, check the "UV scale"
FWIW, I regularly use the .fbx import function and I believe this is working correctly. Peer can certainly confirm this too.

Oups ... I forgot ...
I already told Martin sometime ago about this and I believe this will be fixed (if not already) in the new coming version.
Rather than importing your SU/.fbx file into C3D, double-click on the .fbx file and you will get your textures.
   
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TimD (Offline)
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Default 08.01.2008, 14:23

Err...errr..errr....no, yes, yes, no...

This was 4.1, then I checked it in 4.3 (not4.3.1b2) and got the same result.

But then I tried your suggestion of dbl-clicking on the FBX, and the textures came in fine. Thanks for the tip, but still Odd.

Now what if I want to use a Smart Folder....?

Edit: If I import it into a Smart Folder, I get textures, too...


Cheers,

Tim

http://vizarch.blogspot.com
_______________________________________________

MacPro Quad 2.0 GHz (upgraded to 2.33 Octo!!!), 16GB RAM, ATi Radeon 3870 (absolute pants), Dual Sun 18" LCDs, SketchUp 8.0, Cheetah 6.0, MacBook Pro i7 2.2 GHz, 16 GB RAM

Last edited by TimD : 08.01.2008 at 14:30.
   
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peer (Offline)
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Default 08.01.2008, 15:22

I just checked and indeed it works here as well.

Regards,

Peter


Mac Pro Quad 3.0 GHz 2 GB Ram, Intel dualcore iMac 2.0 GHz 1.5 GB Ram, OS X 10.6.2, Sketchup 7.1 Pro, Vectorworks 2009 Architect, CHEETAH3D 5.0.1, Photoshop CS4.
   
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TimD (Offline)
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Default 08.01.2008, 17:21

peer -- do you mean 'works' as in double-clicking works to bring in the textures, or that the FBX import works as it should?

(4.3.1 shows the same no-texture import problem, as well)


Cheers,

Tim

http://vizarch.blogspot.com
_______________________________________________

MacPro Quad 2.0 GHz (upgraded to 2.33 Octo!!!), 16GB RAM, ATi Radeon 3870 (absolute pants), Dual Sun 18" LCDs, SketchUp 8.0, Cheetah 6.0, MacBook Pro i7 2.2 GHz, 16 GB RAM
   
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Martin (Offline)
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Default 08.01.2008, 18:02

Quote:
Originally Posted by peer View Post
I just checked and indeed it works here as well.

Regards,

Peter

Fantastic new avatar image Peer. Very cute. Did you use Hirotos hair script?
   
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