Adding a surface texture to a sphere

Adding a surface texture to a sphere

I have a sphere that I've distorted in many ways, and now I'm trying to add a surface texture (image) to it, but Cheetah 5.7 isn't cooperating with me…

1. I click on "Add material" and add a Default material.
2. I edit the material by clicking on the little checkbox next to "diffuse" in the material properties panel.
3. I add a Texture -> Image from disk, 512x512 pixels
4. I add the material to the object, and Render

The surface of the sphere seems to take on the average color of the image I've added, instead of displaying the image itself. This only happens on this one object; with others this works fine. What am I doing wrong?
 
A. What kind of distortion.
3. What kind of image?

Seems to me you need a proper UV projection now. Maybe try the UV mapper first in spherical projection and see if it´s getting you somewhere.

Cheers
Frank
 
I've attached the .jas file of the object and the image texture I'm trying to attach (as a zipped tar file). The object is a messy squid-like thing, but basically just a distorted sphere. I'm at a loss to figure how to give it an image texture.
 

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  • squid.tar.zip
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As I said: Go in UVedit mode and choose UV-mapper in spherical projection and what you instantly get is something like this:


Cheers
Frank
I give up on uploading stuff here - it´s simply annoying now. :redface:
 

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  • SquidRender.jpg
    SquidRender.jpg
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> Go in UVedit mode and choose UV-mapper in spherical projection

Thanks for pointing that out. Now the pre-rendered image looks correct, but when I render it, I just get the average color of the image texture.
 

Attachments

  • Screen shot 2011-07-21 at Jul 21 - 2.33.29 PM.png
    Screen shot 2011-07-21 at Jul 21 - 2.33.29 PM.png
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  • Screen shot 2011-07-21 at Jul 21 - 2.33.46 PM.png
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  • Screen shot 2011-07-21 at Jul 21 - 2.37.17 PM.png
    Screen shot 2011-07-21 at Jul 21 - 2.37.17 PM.png
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Wow, thanks so much, Frank!
I never would have figured that out!
 

Attachments

  • Screen shot 2011-07-21 at Jul 21 - 3.12.28 PM.png
    Screen shot 2011-07-21 at Jul 21 - 3.12.28 PM.png
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I'm not sure, myself. The original object came from another graphics program as a .3ds and I just imported it into C3D and manipulated the heck out of it. Reminds me how much more I need to learn about C3D!
 
Here´s a quick hack in Cheetah3d about it. ;)

Have fun.

Cheers
Frank
 

Attachments

  • Cheetah3dSquid.jpg
    Cheetah3dSquid.jpg
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  • CheetahSquid.jas.zip
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That's very interesting...

If you have two of these squids, how would you go about connecting a pair of their tentacle tips together seamlessly, without a noticeable joint?
 
If you have two of these squids, how would you go about connecting a pair of their tentacle tips together seamlessly, without a noticeable joint?
Duplicate one - place tentacles slightly overlapping - combine the 2 with "import children" - select end caps and first polygon loop where the tentacles meet and delete - use bridge tool for joining.

Cheers
Frank
 

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  • 2Squids.jpg
    2Squids.jpg
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Okay... I sorta got it. Not sure why there's a coloration difference, but at least it works! Thanks!
 

Attachments

  • Screen shot 2011-07-22 at Jul 22 - 10.02.22 PM.png
    Screen shot 2011-07-22 at Jul 22 - 10.02.22 PM.png
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