Robot Modeling Contest

3 questions

max polygons for the models?

robot in general?.. or you need some mech type, humanoid.. funnybots?

what do you mean for good prize?
 
3 questions

max polygons for the models?

robot in general?.. or you need some mech type, humanoid.. funnybots?

what do you mean for good prize?


I do not know max polygon.


Funnybots. It's for the game listed here., so like cartoon robot.




I would like to give something for the models if I could.
 
I would like to start to model some robot for you
but I think that the max number of poligons for the model
is a very important information for me
to understand the level of detail that i can reach for it.
 
I anothervenue (and everybody)
I made this interpretation of your "blue robot",to start somehow..
I tried to keep the polycount down because I think it's helpful if you want to use it for a iphone/ipad game (I don't know, because I've never did models for videogames, only for graphics and videos)
I'll do the unwrap and give it materials as soon as possible..
if you like the model:tongue:
tell me what do you think about it
cheers
 

Attachments

  • Schermata 2010-11-13 a 16.26.29.png
    Schermata 2010-11-13 a 16.26.29.png
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I anothervenue (and everybody)
I made this interpretation of your "blue robot",to start somehow..
I tried to keep the polycount down because I think it's helpful if you want to use it for a iphone/ipad game (I don't know, because I've never did models for videogames, only for graphics and videos)
I'll do the unwrap and give it materials as soon as possible..
if you like the model:tongue:
tell me what do you think about it
cheers


That is great!

You can bring the poly count up for sure in high detail areas like the tyre and the arm.


Very nice!:icon_thumbup:
 
Great model Weedo, even without texture that looks really promising. I'm looking forward to seeing how it develops!
 
I'm so happy that you like it guys!!!!!
to be onest I really like it to :redface:
here's the version 1.1
I made an example of "walk" and "run" position
:smile:

I want to give him brand-new hands but first
anothervenue I would like to know if you'll animate it
(the "fingers" I mean) and if yes how?
one mesh with a skeleton tag
or separate poligon objects using pivot rotation?
I'll wait for your next reply,
I hope you like the upgraded version

bye
 

Attachments

  • Schermata 2010-11-13 a 20.51.31.png
    Schermata 2010-11-13 a 20.51.31.png
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  • Schermata 2010-11-13 a 20.48.31.png
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  • Schermata 2010-11-13 a 20.56.46.png
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  • Schermata 2010-11-13 a 20.55.28.png
    Schermata 2010-11-13 a 20.55.28.png
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just a fast materials/colors test
before the unwrap and texture work.... if needed :smile:
 

Attachments

  • Schermata 2010-11-13 a 23.53.15.png
    Schermata 2010-11-13 a 23.53.15.png
    189.6 KB · Views: 638
I'm so happy that you like it guys!!!!!
to be onest I really like it to :redface:
here's the version 1.1
I made an example of "walk" and "run" position
:smile:

I want to give him brand-new hands but first
anothervenue I would like to know if you'll animate it
(the "fingers" I mean) and if yes how?
one mesh with a skeleton tag
or separate poligon objects using pivot rotation?
I'll wait for your next reply,
I hope you like the upgraded version

bye

Weedo, thats looking great!!

Because he is a robot, it will probably be better to animate him with separate polygon objects.

This is so exciting!
 
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