new beta version comment / feature request
hi martin
some greetings frtorm bowling green state university ohio usa.
finaly the summer weather reached us here. 80 degrees are great.
i just tried out your beta and the new radiosity engine. so far i am
pretty impressed about the speed.
how far is this fast calculation accurate?
will you include an option to weight vertex, edges, and faces for subdiv surfaces?
the supershader with anisotropical specular does not produce a specular typical for a metal surface with a micro fine groves. how do you support metal surfaces?
i am also pretty impressed with the other enhancements.
i would wish a bit more controll over the subdivsurface weighting and a more complex / complet material system.
claas
hi martin
some greetings frtorm bowling green state university ohio usa.
finaly the summer weather reached us here. 80 degrees are great.
i just tried out your beta and the new radiosity engine. so far i am
pretty impressed about the speed.
how far is this fast calculation accurate?
will you include an option to weight vertex, edges, and faces for subdiv surfaces?
the supershader with anisotropical specular does not produce a specular typical for a metal surface with a micro fine groves. how do you support metal surfaces?
i am also pretty impressed with the other enhancements.
i would wish a bit more controll over the subdivsurface weighting and a more complex / complet material system.
claas