Animating an object using translation?
I'm a noob when it comes to modeling.. but using cheetah has been a great experience.. especially thanks to the beginner tutorials.. but I've run into a stumbling block.
I'm trying to make a spring board object for my Unity game. It consists of two platforms and a spring inbetween. It basically looks like a spool of thread. At first I animated it using morph targets. It worked beautifully in cheetah but I soon found that Unity doesn't support this type of animation. So now I'm trying to figure out how to do it another way. Joints proved to be too painful of a process, as it deforms the mesh too much.
If I select all the geometry in the top platform and translate it down and up, I can create the effect I was looking for. However, the record doesn't seem to pickup that type of change in the object. Am I doing it wrong? Is there any way to keyframe record translation without using morphs?
Any help would be greatly appreciated.
I'm a noob when it comes to modeling.. but using cheetah has been a great experience.. especially thanks to the beginner tutorials.. but I've run into a stumbling block.
I'm trying to make a spring board object for my Unity game. It consists of two platforms and a spring inbetween. It basically looks like a spool of thread. At first I animated it using morph targets. It worked beautifully in cheetah but I soon found that Unity doesn't support this type of animation. So now I'm trying to figure out how to do it another way. Joints proved to be too painful of a process, as it deforms the mesh too much.
If I select all the geometry in the top platform and translate it down and up, I can create the effect I was looking for. However, the record doesn't seem to pickup that type of change in the object. Am I doing it wrong? Is there any way to keyframe record translation without using morphs?
Any help would be greatly appreciated.