Global class:
Functions:
void clearConsole()
Document class:
Functions:
void setWindowFrame(Number originX,Number originY,Number width,Number height)
Node class:
Functions:
Vec4D Node::frame()
void Node::setFrame(Vec4D frame)
String Node::nodeType()
Number Node::inputCount()
Parameter Node::inputAtIndex(Number index)
Parameter Node::inputWithName(String name)
Number Node::outputCount()
Parameter Node::outputAtIndex(Number index)
Parameter Node::outputWithName(String name)
void Node::update()
Material class:
Functions:
Number Material::nodeCount()
Node Material::nodeAtIndex(Number index)
Node Material::nodeWithID(Number id)
Node Material::rootNode()
Node Material::addNodeOfType(String type)
Boolean Material::addConnection(Number fromID, String fromPara, Number toID, String toPara)
Boolean Material::removeConnection(Number nodeID, String nodePara)
Vec4D Material::reflection()
Vec4D Material::transmission()
Parameter class:
Functions:
Boolean Parameter::connected()
Number Parameter::connectedWithID()
String Parameter::connectedWithParameter()