Morph target questions
Hi!!!
Bought the upgrade, installed it, working great!!! Very nice work done in this new version!!!
Since I was one of the persons who voted for character animation features, my first questions go to that area:
-Is it possible to load/import morphs from a file? For example, if I have two OBJs that hold the same number of faces/verts, same topology, etc... can I tell C3D to compute the difference between those two OBJs and store the result as a morph target?
-In order to plan my work accordingly and avoid unnecessary "scary moments": Is the current morph target implementation designed/optimized to hold a big number of targets for a given object (I mean two things here: memory-wise and performance-wise: memory-wise refers to if all vertices positions are stored for each morph, or just the actually different vertices; performance-wise refers to the math performed each time you drag a morph slider -ie: something like caching the result of the morphs whose slider you aren't dragging- )
As I said, I ask this just for planning the best approach to start working, and avoid having to un-walk unproper steps.
Did I say 4.0 looks great?
Hi!!!
Bought the upgrade, installed it, working great!!! Very nice work done in this new version!!!
Since I was one of the persons who voted for character animation features, my first questions go to that area:
-Is it possible to load/import morphs from a file? For example, if I have two OBJs that hold the same number of faces/verts, same topology, etc... can I tell C3D to compute the difference between those two OBJs and store the result as a morph target?
-In order to plan my work accordingly and avoid unnecessary "scary moments": Is the current morph target implementation designed/optimized to hold a big number of targets for a given object (I mean two things here: memory-wise and performance-wise: memory-wise refers to if all vertices positions are stored for each morph, or just the actually different vertices; performance-wise refers to the math performed each time you drag a morph slider -ie: something like caching the result of the morphs whose slider you aren't dragging- )
As I said, I ask this just for planning the best approach to start working, and avoid having to un-walk unproper steps.
Did I say 4.0 looks great?