Is there a way to use particle mesh and get rotation and such?
I've just finished following a tutorial video modelling a spoon, what if I want another spoon like the first one, lying on top of the first? It would need to be translated (which I understand the particle mesh supports), but also rotated (which I can't seem to figure out if it does or how to do it.)
So is there a way to use particle mesh, and get a second model rotated? And for future reference (ie. not related to my current "project"), scaled?
The way I understand "true instancing" is that I would be able to make a "copy" of an object, translate it, scale it, and rotate it (and depending on the modifiers applied, shear it, etc.), all without breaking the bond back to the original instance.
Particle mesh seems to support *some* of that, but it seems it is geared towards an orderly system of instances, whereas a "let's throw some dishware on a table" model would not work all that well.
In other words, if I want to lay the dishware out, like if you're doing spring cleaning or something, I can use a particle mesh and lay them out on a table model, possibly even translated (depending on the location of the points), but there seems to be no way to scale them or rotate them.
Or... am I misunderstanding something (again)?