Hi!
Antoine, the model you provided was so cool I had to do some test with this "diamond material" thingy (first time on diamonds and no expert here, so take everything I'm saying/showing with a grain of salt - mine are questions and not answers/software comparisons).
1st shot is a Cheetah3D render with a studio hdri, a low-power area light and a point light for caustic photons only (and you see some caustic "noise" too). Meterials are def Silver with some roughness and anisotropy, Archie's colorglass2 for diamonds (looks more shiny and "alive" to my eyes than the def Diamond material). render time about 20mins at 800x600 (CPU: core2duo@2,4GHz). - note that with def diamond render took less than 7mins
2nd shot is Octane, a studio hdri, diamond material is just a "specular" (i.e. Glass) with proper IoR (2.417) - no dispersion available at this stage of dev (it's the first beta running on OSX). some "camera" adjustment like exposure, real film response, DoF etc. render time about 2hours at 1024x512 with pathtracing and maxdepth=16 (done with a very poor GPU as you can see in the bottom... i think this would need no more than 20mins on a decent GTX2xx) - note that this is a screenshot since I don't have a license and can't save scenes/renders and the statistics at the bottom/left of the page are kind of broken (26 Msamples/s
) except samples/pixel info
3rd shot is LuxRender, a "real world" hdri, diamond material is a "glass" with IoR=2.378 and CauchyB=0.01415 for dispersion (data grabbed from the Lux forum - user/developer Jeanphi). some tonemapping and lens effects (Glare, slight Vignetting and Chromatic Aberration... don't change that much to diamonds appearance). render time... about 20h at 800x600 (CPU: core2duo@2,4GHz).
Now, none of the diamond are really convincing to me (probably due to "operator error", or noobiness in this case) but it seems the only way to get the "fire" is having a dispersion property for the material. (Cheetah and Octane have no "fire", Lux a bit too much imho maybe due to hdri - I have no studio hdri in exr format, sorry)
On the other hand, consider Octane and Lux shots are almost "out of the box" since I'm very noob about their material settings, while in Cheetah I made some more tests (not much anyway).
I'd be very curious to test the new volumetric glass material in Lux 0.7RC1 but I have serious memory problems with it at the moment (I used the "old" stable 0.61 here).
Of course Lux is prohibitive when it comes to render times (unless you have a superCPU or a render farm) while Cheetah and Octane are pretty quick.
so, since the main reason for this kilometric post was to learn and improve skills in Cheetah's diamond renders, any idea/suggestion/thought about it will be appreciated... i just "threw the ball" :smile:
cheers,
Alessandro
P.S.: if someone is interested I can upload the test files in .jas, .obj and .blend format (with Lux materials), just drop me a line