Stylized Procedural Terrain
Here's my latest attempt at stylized procedural terrain for baking game environments. The first image shows a 5000 triangle model with a 128x128 pixel baked image. The second shows how the material works (and should make it easy to customize). The final image shows the results of using different color gradients to produce icy terrain (the "horizontal" gradient was white to pale blue to grey, while the vertical gradient was pale blue to deep blue to dark blue-grey) and replacing the bump map textures.
I've also tried experimenting with using a gradient node instead of the power node for controlling the behavior of slope ("horizontalness") on the textures (it provides much more control, but I've not managed to tweak it to my satisfaction).
Here's my latest attempt at stylized procedural terrain for baking game environments. The first image shows a 5000 triangle model with a 128x128 pixel baked image. The second shows how the material works (and should make it easy to customize). The final image shows the results of using different color gradients to produce icy terrain (the "horizontal" gradient was white to pale blue to grey, while the vertical gradient was pale blue to deep blue to dark blue-grey) and replacing the bump map textures.
I've also tried experimenting with using a gradient node instead of the power node for controlling the behavior of slope ("horizontalness") on the textures (it provides much more control, but I've not managed to tweak it to my satisfaction).
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