Army of Stormtroopers, (poses/joints, Cheetah3D)
If I wanted to create for example, an army of 100 Stormtroopers, each identical to each other in polygons, joints, skeleton tags and morph tags, is this possible using only one model (with joints, skeleton tag, morphs and poses), and importing it into a single file scene 100 times, but having each model have its own set of Poses so I can animate an army? (Or is Cheetah not geared for such a thing and I'm way over the limitations?)
Right now, when I try something like this with only two identical joint models, they blend into each other, to where the 2nd one imported just stands there, with no response when its separately named poses are set (joints also named differently, but copies of each other), but the first object responds to all the poses, even the ones named for the 2nd joint model.
I don't want to have to re-bind a skeleton tag to every Snowtrooper for example, or have to recreate every pose for each character, which each took a considerable amount of time to create. If Cheetah has an answer to this very important Character Animation issue (take the movie ANTZ for example, where thousands of nearly identical ants are in the same scene, or even Lord of the Rings' Orc army).
So the question: Does Cheetah offer the ability to duplicate a set of joints with poses and have each work individually in the same scene?
If not, this feature is absolutely necessary for animators. If so, how? I haven't had any success so far with trial and error. Thanks.
If I wanted to create for example, an army of 100 Stormtroopers, each identical to each other in polygons, joints, skeleton tags and morph tags, is this possible using only one model (with joints, skeleton tag, morphs and poses), and importing it into a single file scene 100 times, but having each model have its own set of Poses so I can animate an army? (Or is Cheetah not geared for such a thing and I'm way over the limitations?)
Right now, when I try something like this with only two identical joint models, they blend into each other, to where the 2nd one imported just stands there, with no response when its separately named poses are set (joints also named differently, but copies of each other), but the first object responds to all the poses, even the ones named for the 2nd joint model.
I don't want to have to re-bind a skeleton tag to every Snowtrooper for example, or have to recreate every pose for each character, which each took a considerable amount of time to create. If Cheetah has an answer to this very important Character Animation issue (take the movie ANTZ for example, where thousands of nearly identical ants are in the same scene, or even Lord of the Rings' Orc army).
So the question: Does Cheetah offer the ability to duplicate a set of joints with poses and have each work individually in the same scene?
If not, this feature is absolutely necessary for animators. If so, how? I haven't had any success so far with trial and error. Thanks.