Cheetah vs. Carrara (a discussion)

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68
Cheetah vs. Carrara (a discussion)

From the Carrara discussion group, FYI:
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posernewb

Joined: 18 Sep 2007
Posts: 30

Posted:06 Nov 2008 09:27
Hi,

Anybody use Cheetah3D? I read some good stuff about it, but was wondering how it compares to Carrara.

Jammaroo

Joined: 16 Jun 2005
Posts: 155

Posted:06 Nov 2008 10:10
For starters it's very specifically Mac-built, right down to using Cocoa and playing extra-nice with the existing windowing system. Because it's not bolted onto an alien GUI and it doesn't have to slog commands through abstraction layers to a C++ code base, it feels peppier.

I came from the Ray Dream Studio background, so Carrara is much more familiar to me than Cheetah's modifier system. It takes some getting used to, knowing what modifies what and in which order objects and modifiers have to be nested. On the other hand, Cheetah has modifiers like that in the first place, so it's possible to do some cool stuff easily.

Regarding modeling tools, there's some give-and-take between Cheetah and Carrara. Some things are much easier in Cheetah, while some things are much harder. For example, I managed to get a quick, easy, sane unfold of a UV map for a shape I was toying with in Cheetah; I've never been able to do that in Carrara (yet). On the other hand, I can't find anything in Cheetah's tool box that does a quick fillet the way Carrara's vertex editor can.

Carrara currently has the more robust shader and materials system, with its subsurface scattering and ability to apply procedural patterning to most things. Cheetah 4.6.2 doesn't do that yet, but there's evidence that Cheetah 5 will surpass Carrara with a node-based material system.

Please note that both will do displacement mapping. They just do them ...differently. And Cheetah supports displacement painting now.

If you're experienced with Carrara, Cheetah will have a definitely lighter, possibly lightweight, feel to it. It's not terribly expensive, and the people who use it now are creating images that show that it's got potential. And Cheetah 5 is due out soon, much like Carrara 7, only if you buy Cheetah 4.6.2 now, you get the Cheetah 5 upgrade for free.

posernewb

Joined: 18 Sep 2007
Posts: 30

Posted:09 Nov 2008 11:51
Thanks for your insightful reply Territan, I think I'm going to try it out, since it's not very expensive.

chiefbobo

Joined: 31 Dec 1969
Posts: 15
Location: Raleigh, NC

Posted:10 Nov 2008 06:09
I use both programs together. My main app is Carrara just because it does so many damn things so well. Especially if I'm creating straight animations to use in video projects. But I've recently been into Unity for game design, and one thing Carrara can't do well is .FBX export. It can export meshes and maps, but not animation data, which is crucial for UNity use.

So I strated checking out Cheetah 3D because several Unity people had great success with it and Unity. My experience has been good. I built a few characters in Cheetah and then worked with passing them back and fourth between Carrara and Cheetah. (Mostly via .OBJ format) Cheetah was key to helping me "unwrap" UV mapping. Once I understood Cheetah's tools for UV mapping it actually open up the door to Carrara's tools for UV stuff. Cheetah is kind of basic in many ways, so it is a lot simpler to understand than Carrara (for some things).

Cheetah has built-in texture baking, which Carrara does not (There is the Baker plugin available for Carrara). And Cheetah's .FBX support is perfect with UNity (or any program that uses the .FBX format).

Where Cheetah falls short is in it's texturing tools and it's animation tools. Carrara has many more options and awesome plugins! I couldn't live without the VectorStyle plugin for my regular design work, which let's me get Illustrator art out of Carrara!

But I find using Carrara and Cheetah together solves all my game production needs. I model, rig and UV texture in Carrara, then switch to Cheetah for final texture baking, animating and .FBX export.

Image3D

Joined: 26 Sep 2004
Posts: 40

Posted:07 Mar 2009 08:35
What 3D format you export to Cheetah ?

chiefbobo

Joined: 31 Dec 1969
Posts: 15
Location: Raleigh, NC

Posted:07 Mar 2009 10:39
My best experience has been with .obj format. It passes smoothly between both Carrara and Cheetah.
 
I was a RayDream 5 user before I used Cheetah. I have the new Carrara 7 but don't use it. I got it because of using RayDream but find I prefer Cheetah 3D.;)
 
Dear plugsnpixels

I've used it and hexagon, and never really seen anything that spectacular, that warrants dumping Cheetah for ( especially in the area I work in ). It seems to be full of poser elf eared nubile women renders with weird creatures next to them..a sort of fantasy world app for creating escapist pictures. Nice though.

I found it to be a jack of all trades program, trying to take on e-on for natural backgrounds, silo for modelling prowess, and a lot of other things thrown into the mix which it does sort of OKish.

It's a good app but look at the galleries and you'll see where it's strength lies, and if that's what you're into, then Vue or Carrara is your bag.

Cheetah on the other hand is a much, much better rendering app and a very accurate modelling tool. With the new added features for animation and the promise of a slick new upgrade vis a vis materials shader etc, if those elements are imortant to you, then the answer is simple

Regards

Luke
 
Only had a real short try of Carrara so things could have change but I got the feeling it had been through so many hands that it didn't quite know what it was. The images produced with it looks good so it's one of those 'horses for courses' decisions whether to use it.
 
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Hi all,

To clarify, my post was just a "FYI," not an attempt to extoll the virtues of one app over the other. As C3D users I thought you'd be interested to see what others elsewhere said about it. That's it.

I actually already have all of these apps (and others), for promotional purposes, so I am not looking for advice in choosing one over the other ;-).

I like Luke's summary of what certain apps are used for!
 
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