Weird Unity Import Problem
Hiya,
This has been stumping me and several Unity support groups so I'm going to find out if it's something I'm doing stupidly in Cheetah 3D instead
I've got a model in Cheetah 3D and have made a simple animation, about 2 seconds long, where it shrinks to about 50% of its size.
I import the model into Unity fine. It shows up, appears fine in scene and has its animation attached properly. However, whenever I play the animation, the model magically teleports off to 0,0,0 and plays the animation instead of playing in place.
Even in a blank, new project; the same thing happens.
Am I doing something especially stupid in Cheetah?
Also: I am a spectacular n00b, no suggestion is too stupid. Even basic things I may have screwed up.
Hiya,
This has been stumping me and several Unity support groups so I'm going to find out if it's something I'm doing stupidly in Cheetah 3D instead
I've got a model in Cheetah 3D and have made a simple animation, about 2 seconds long, where it shrinks to about 50% of its size.
I import the model into Unity fine. It shows up, appears fine in scene and has its animation attached properly. However, whenever I play the animation, the model magically teleports off to 0,0,0 and plays the animation instead of playing in place.
Even in a blank, new project; the same thing happens.
Am I doing something especially stupid in Cheetah?
Also: I am a spectacular n00b, no suggestion is too stupid. Even basic things I may have screwed up.