Generate new mesh based on selection on existing mesh
Select a mesh, or a portion of one. Set how far the new mesh is to be generated over the old mesh. Set how "fine" the new mesh is going to be. Hit generate. The new mesh will now be floating on the of the old mesh. Ideally, the new mesh will take on the overall shape of the selected mesh (think of it as generating a breast plate armor piece over a selected original chest area of a body mesh) - but is not an exact copy of the original mesh. Another example is if one selects several sphere meshes and use this tool on it, it would generate some kind of pod-like "shell" mesh over the spheres.
This is a helpful feature for making armor or clothing or pod/shell. A bit specialized, but a time saver to get a rough mesh going.
Select a mesh, or a portion of one. Set how far the new mesh is to be generated over the old mesh. Set how "fine" the new mesh is going to be. Hit generate. The new mesh will now be floating on the of the old mesh. Ideally, the new mesh will take on the overall shape of the selected mesh (think of it as generating a breast plate armor piece over a selected original chest area of a body mesh) - but is not an exact copy of the original mesh. Another example is if one selects several sphere meshes and use this tool on it, it would generate some kind of pod-like "shell" mesh over the spheres.
This is a helpful feature for making armor or clothing or pod/shell. A bit specialized, but a time saver to get a rough mesh going.