Texture Transparency in #DMF
I'm a newbie so I may be overlooking the obvious. I'm trying to create a helicopter rotor using a tif (created in photoshop) with a blurred blade. I load the tif image as a texture to the material, leave the transparency properties as white color, intensity 0.000, alpha channel on. Lastly, I add a UV tag to the object.
The image renders as I hoped in the openGL renderer but when exported as a 3DMF file, the transparent areas of the image are filled with whatever color is set in the material.
Without the tif (or png, I've tried that, too) image as a texture, I can successfully export a semi-transparent disc in 3DMF. But what I really want is the nice rotational blurred image.
Any help?
Ray
I'm a newbie so I may be overlooking the obvious. I'm trying to create a helicopter rotor using a tif (created in photoshop) with a blurred blade. I load the tif image as a texture to the material, leave the transparency properties as white color, intensity 0.000, alpha channel on. Lastly, I add a UV tag to the object.
The image renders as I hoped in the openGL renderer but when exported as a 3DMF file, the transparent areas of the image are filled with whatever color is set in the material.
Without the tif (or png, I've tried that, too) image as a texture, I can successfully export a semi-transparent disc in 3DMF. But what I really want is the nice rotational blurred image.
Any help?
Ray