Basic question about user-defined texture wrapping
I'm wanting to be able to wrap my own images around some basic shapes. For cylinders this is easy - I place my design in a rectangle with the width = the circumference of the cylinder, and the height, well, = the height. Load it in, and it works exactly as I want. But when I do this for a cube, I get the texture pasted onto *each* face of the cube. I don't want this - I want to be able to wrap the one texture/image around four faces of the cube and I want the top and bottom faces to remain uniform (for that bit I can probably paste in appropriate occluding shapes in drawing package; that worked well for the cylinders).
Either:
1. I need to figure out how to make the texture 'wrap'. (And I would like the main part of the image to centre on a vertex (i.e. with the cube set on the diamond, as tilers would say). In general, I see no options for this approach. Or:
2. I need to figure out how to paste textures onto individual faces, and start with four texture panels instead of the one long one. Perhaps there is a way of deconstructing a cube object into its faces - pasting in the images - and then joining them back together again. Dunno.
Can anyone help?
Thanks
I'm wanting to be able to wrap my own images around some basic shapes. For cylinders this is easy - I place my design in a rectangle with the width = the circumference of the cylinder, and the height, well, = the height. Load it in, and it works exactly as I want. But when I do this for a cube, I get the texture pasted onto *each* face of the cube. I don't want this - I want to be able to wrap the one texture/image around four faces of the cube and I want the top and bottom faces to remain uniform (for that bit I can probably paste in appropriate occluding shapes in drawing package; that worked well for the cylinders).
Either:
1. I need to figure out how to make the texture 'wrap'. (And I would like the main part of the image to centre on a vertex (i.e. with the cube set on the diamond, as tilers would say). In general, I see no options for this approach. Or:
2. I need to figure out how to paste textures onto individual faces, and start with four texture panels instead of the one long one. Perhaps there is a way of deconstructing a cube object into its faces - pasting in the images - and then joining them back together again. Dunno.
Can anyone help?
Thanks