filip c
0
Hi all, I made a Tool script to retarget animation between skeletons (or any objects).
It copies the rotations from a target object and applies an orientconstrainttag to the selected object.
For identical hierarchies, you can retarget the whole hierarchy all at once.
Often it's usefull to also link the position of the roort object, so I made that option too with a pointconstrainttag.
It is possible to retarget partial animations or combine parts of different animations.
You can keyframe whatever you want in your new animation and finetune…
The intention is to make it more easy to work with animations in Cheetah3D.
Through other software or motion capture data via FBX import and retargeting.
I’m thinking of mixamo, Cascadeur, mogen, tdpt,…
I hope you enjoy it!
(Edit: newer version in later post)
It copies the rotations from a target object and applies an orientconstrainttag to the selected object.
For identical hierarchies, you can retarget the whole hierarchy all at once.
Often it's usefull to also link the position of the roort object, so I made that option too with a pointconstrainttag.
It is possible to retarget partial animations or combine parts of different animations.
You can keyframe whatever you want in your new animation and finetune…
The intention is to make it more easy to work with animations in Cheetah3D.
Through other software or motion capture data via FBX import and retargeting.
I’m thinking of mixamo, Cascadeur, mogen, tdpt,…
I hope you enjoy it!
(Edit: newer version in later post)
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