Build a Car-Workshop

Don´t get too dark and too colorless - specularity size is the secret here. ;)

Cheers
Frank

Thanks for the tip Frank, I'll keep that in mind. It does loose all detail
when it's too black. So I fight between too black and too gray.
Specularity Size, I will try that. :icon_thumbup:

 

I think this is a good starting point. A specular size of 5 with
an area light positioned to accentuate the sidewall shape.

 

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I was lucky with the tread pattern, the BF Goodrich
g-Force drag radials I'm modeling are easy to replicate.

 

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I was lucky with the tread pattern, the BF Goodrich
g-Force drag radials I'm modeling are easy to replicate.


:icon_thumbup: :icon_thumbup: :icon_thumbup:
Amazing job ZOO!!!
I love the wheels and calipers!

Can't wait to see it all together...!

Regards,

ALinCAL
 

Thanks Al, I just did a test render with the wheels on, I've
still got some work to do on stuff like windshield wipers.

In case anyone noticed, this electric vehicle has a gas filler/cap.
I decided to keep it (actually there's one on either side) and use
it as a place to put the charge connecter. It will also be a great
disguise at the race track. Even though it may say HammerHead
Electric in colorful graphics, no one will realize it until it's all over.

 

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Really Nice

Really Nice!

I have actually spent all last night ZooHead trawling your posting history for information on modelling (- noobie). Your posts and the tutorials are helping me make some progress.

Keep up the great work.
 
Really Nice!

I have actually spent all last night ZooHead trawling your posting history for information on modelling (- noobie). Your posts and the tutorials are helping me make some progress.

Keep up the great work.

Thanks Dawsey, I'm glad to pass on what I've learned.

 
Mesh-calation


Here's a fun little exercise that will eventually lead to more, if anyone participates.

If you have any questions, feel free to ask.

Base Cube added.

 

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Last edited:
I was sorry to see this thread not come to fruition.
I would have liked to see where you were going with it
and your tuts are always so good.

I'd say Base cube is 2 steps and Cube 1 is 3 or 4 steps
depending on one certain factor.

I would like to know how you achieved Cube 2 and 3 please.
How did you get the hole corners more square?

Thanks
My Best Regards
Jeanny
 
reply to posts

When I started trying to build cars and posted my feeble attempts, I secretly hoped that some forum members would take up the challenge and push thru the difficulties I had. ZooHead answered my quiet challenge with ingenuity and his unique approaches have been fun to follow and learn from! Even if ZH decides to move on from his Build a Car Workshop, I urge other forum members to carry this thread forward.
 
I was sorry to see this thread not come to fruition.
I would have liked to see where you were going with it
and your tuts are always so good.

I'd say Base cube is 2 steps and Cube 1 is 3 or 4 steps
depending on one certain factor.

I would like to know how you achieved Cube 2 and 3 please.
How did you get the hole corners more square?

Thanks
My Best Regards
Jeanny

Thanks Jeanny, don't worry, I'm not done here.
I just wanted to share some of the methods I've figured
out, and I'm trying to do it in a fun and challenging way.

Thank you for your unending curiosity, I needed at least
one volunteer from the "audience" to make this work.

:icon_thumbup: You hit upon the focus of this exercise, how to maintain the
same cube corner radius, with a different hole corner radius.
This next image should help.

Also the Base Cube is where you start from, I think I could
have been less confusing if a had prepared a little better.

 

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When I started trying to build cars and posted my feeble attempts, I secretly hoped that some forum members would take up the challenge and push thru the difficulties I had. ZooHead answered my quiet challenge with ingenuity and his unique approaches have been fun to follow and learn from! Even if ZH decides to move on from his Build a Car Workshop, I urge other forum members to carry this thread forward.

Thanks Greg, your efforts inspired me to push my limits, lets
hope more members will continue the "Push and Share" tradition.

 

Oh what a tangled mesh we weave! ;)
That is awesome Frank, and very tricky.

Can you tell me, how many steps from the Base Cube to each other cube?

 

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Oh what a tangled mesh we weave! ;)
That is awesome Frank, and very tricky.

Can you tell me, how many steps from the Base Cube to each other cube?

Not tricky at all. That is easy. From left to right:
1. 4/4/4 cube made editable - add SubDiv-modifier - select 4 polygons
2. delete 4 polygons
3. One linear subdivide on the 4 selected polygons - delete
4. Two linear subdivides on the 4 selected polygons - delete

Cheers
Frank
 

You could have been really devious and left only the "extra" points as a clue. ;)

Your "score", according to my rules is as follows:
Base Cube to Cube One - 2 steps
Base Cube to Cube Two - 3 steps
Base Cube to Cube Three - 4 steps

I don't think it's possible to beat that score. It's not surprising
that you got the top score, but you did it in an unexpected way.

I'm always learning new stuff from you. :icon_thumbup:

 

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