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Cheetah3D 5.2 64 bits (OSX10.5 and up)
Now that it's more or less been confirmed that Cheetah 5.2 will require OSX 10.5 and up in order to support 64 bits, I'm still unclear on all the advantages of Cheetah supporting 64 bits versus 32?
Only reason I ask, I have 10.4 that supports all of my classic software which was an investment, and wasn't quite ready for a new computer, as I read 10.5 won't work well with older macs, G4's, PPCs, etc and crashes many times on such hardware while not supporting "Classic" (OS9).
And while 5.2 is being mentioned, list what you're hoping to see in 5.2:
I was hoping particles would appear soon, along with the new pose Tag.
Now that it's more or less been confirmed that Cheetah 5.2 will require OSX 10.5 and up in order to support 64 bits, I'm still unclear on all the advantages of Cheetah supporting 64 bits versus 32?
Only reason I ask, I have 10.4 that supports all of my classic software which was an investment, and wasn't quite ready for a new computer, as I read 10.5 won't work well with older macs, G4's, PPCs, etc and crashes many times on such hardware while not supporting "Classic" (OS9).
And while 5.2 is being mentioned, list what you're hoping to see in 5.2:
I was hoping particles would appear soon, along with the new pose Tag.